![]() ![]() Some notes / tips I made for myself for when I replay AP again someday: Be extra-nice to Jim while recruiting him and you'll also get a gift artifact that's pretty nice. That saves gold, and also they have initiative 7 which often lets you cast a spell before the enemy can move. Once you have the Rusty Anchor map, dodge the ships and pick up Jim for a companion, then buy the lower-level guys that he trains up to pirates. I also used the dragon's knockback tactically to keep a strong stack from reaching my troops for an extra turn or two. ![]() Also their higher defense means an attacker does less points of damage. Paladins can pay for themselves because the high hitpoints mean you might lose 0 of them from the same attack that would kill several level 1-2 creatures. That, and going around the island via boat so I could look for weaker monsters like the devilfish at one beach. I chose the purple dragon for the +1 attack since I knew that stat would always be lower for a mage.Īlso I did some running and dodging to grab banners while wandering monsters were too far away to catch me, and bought leadership-enhancing items. ![]() I play at normal and that's quite difficult enough for me. ![]()
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